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 19.11.11- Those who do not work, do not eat

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Join date : 2011-03-13
Age : 33
Location : London

19.11.11- Those who do not work, do not eat Empty
PostSubject: 19.11.11- Those who do not work, do not eat   19.11.11- Those who do not work, do not eat I_icon_minitimeSat Nov 19, 2011 2:11 pm

19.11.11- Those who do not work, do not eat 6360976989_76c92eee02_z

+++++The State of the Nation+++++
  • Wall construction proceeds slowly as Melsonia's workforce is split between the dedicated patriots and those that merely pay lip service to the cause. How long can they struggle against this daunting task alone?
  • The farms are in full swing. Our crops rapidly approach the 100 mark as more farmers join the selfless Sodzius in his effort to feed a nation.
  • Tree farms have arrived! The new and improved high capacity tree farm is set to begin production in the next few days.

+++++CPC Imperatives +++++

  1. Clay. Find it, dig it out. This job includes finding the clay node, and stripping it to nothing but dust. Do not wait to be handed someone else's hard work.
  2. Get more clay.

+++++Letters from Glorious Leader+++++

This week has been hard on some. Melsonia, like all good villages, is built on a strong foundation of dedicated long-term players that work for the good of all. You may even have seen them, paving your houses, farming your crops, patrolling your walls. These people are the reason some of us can afford to do other things (in good times) and not worry about finding food or curiosities every day.

Now this isn't to say that we should spend our time thanking them, they do this out of choice, but we should be mindful that the more weight we place on these foundations the more likely they are to crack and bring the whole structure tumbling down.

+++++Heroes and Patriots+++++

And finally, a special thanks needs to be offered by the collective towards those that have gone beyond what was required and taken up what slack could be found:

Izodex, kimikelo, Artemis and Kaizuul for their continued dedication to gathering clay and finishing this wall. Even if their play time varies, it is not quantity but quality that matters. When they are online they work for the greater good until they leave.

Sozy and fobia, for continuing to work far too hard in too many areas.
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